God of War II - Story Line - Q&A with GOW II writers
I was searching for more detailed story line for God of War II and came across this niche website. They have indept info and have a few cool interviews with the GOW II team. i have
added a few below. check out Ncroal for more.
This website had a Q&A with GOW II writers J.M. Barlog and Marianne Krawczyk. two discussed how they worked with Sony Santa Monica, as well as the balancing act required to create cutscenes that are long enough to be engaging, but short enough to avoid keeping players on the sidelines for too long.
"Many a God of War II discussion revolved around keeping Kratos true to his character, which wasn't as easy as it seems. Every time he started to act in a noble manner, we knew it wasn't him, and we'd have to stop and rethink. It's not any different from writing any character, really. In the original God of War, I used to drive David Jaffe crazy with the comparison of Kratos to Tony Soprano, but I still stand by it. Kratos is a guy that kills for a living, yet, like Soprano, he has this whole family life that makes him easier for us to relate to, and therefore he is a sympathetic character. This is no different in God of War II when you think about the relationship between Kratos and Zeus. The son taking the place of the father is a natural progression and is often met with conflict. Kratos is just being who he is, and who he is involves a fully developed life outside of his bad ass, sword swinging, blood lusting ways, and that keeps us sympathetic to his plight."
"A television executive producer once told me that good writing is not in the black and white, but rather in the gray. Life is not black or white. Generally, it's an infinite palette of gray. Combine this with something else I've learned, that everybody in a scene wants something, even if it's just a glass of water, and we get our morally gray worlds."
"Gaia wants to regain control from the Olympians, and Zeus wants to maintain control of what he has. Kratos has his eye on taking down Zeus. Even in the scenes where we learn about the Great War, it's skewed so that everyone has their point of view they want to convey. It's not all that different from what we experience every day, and ultimately, it makes for a more truthful experience as you play".
"Many writers of screen and page will tell you it's a great villain that makes for a great story. Videogames should be no different. While we all relate to the heroes, present us with a mealy-mouthed villain and we come away unsatisfied. A great villain makes for a greater hero, even if that hero is flawed. And I'm not sure any hero could be more flawed than Kratos."
Text in blue from Ncroal
check out Ncroal for a classy detailed Q&A with God of war II storyline creators. Its too good, any one who loves GOW should read it.